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Remedy Announces New CEO, Says CONTROL Resonant’s Reception Was Excellent: “It’s Our Most Ambitious Game, We Want to Make It a Must-Have”

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Remedy Announces New CEO, Says CONTROL Resonant’s Reception Was Excellent: “It’s Our Most Ambitious Game, We Want to Make It a Must-Have”
Source: google.com

Remedy Entertainment, the acclaimed Finnish studio behind Alan Wake and Max Payne, has entered a new era with the appointment of Jean-Charles Gaudechon as its permanent CEO. Gaudechon, a seasoned industry veteran with over two decades of experience—including high-level leadership roles at Electronic Arts and CCP Games—is set to take the helm on March 1, 2026. This leadership transition follows a pivotal year for the studio, which saw the successful reveal of its most ambitious project to date: CONTROL Resonant.

During a recent financial presentation on February 10, 2026, Remedy’s leadership reflected on the "excellent" early reception to CONTROL Resonant (formerly known as Control 2). Since its cinematic debut at The Game Awards in late 2025, the game has already generated significant momentum, manifesting in a surge of wishlist numbers and highly positive community sentiment. Interim CEO Markus Mäki noted that the announcement even provided a "halo effect" for the original 2019 title, which saw a resurgence in sales, surpassing 5 million lifetime units and attracting over 20 million players across all platforms.

Remedy is positioning CONTROL Resonant as a major departure from the structure of the first game, describing it as an "open-ended action-adventure RPG" set in a paranaturally warped Manhattan. The sequel shifts the spotlight to Dylan Faden, who must navigate the reality-bending chaos of the city while mastering a new, melee-focused combat system involving a shapeshifting weapon known as the Aberrant. "With CONTROL Resonant, we wanted to challenge ourselves to make the biggest and most ambitious game we've ever made," the studio stated, emphasizing that it is "not a safe sequel" and aims to push the boundaries of storytelling and player choice.

The studio's ultimate objective is to transform CONTROL Resonant into a "must-have day-one purchase" for both existing fans and newcomers. To achieve this, Remedy is planning an aggressive global marketing campaign throughout 2026, supported by its strategic partnership with Annapurna Pictures. This self-publishing strategy marks a turning point for the company, as it seeks greater independence and a more direct relationship with its players. The goal is clear: to ensure that the Control franchise becomes a foundational pillar of the gaming industry alongside their other heavy hitters.

Financially, the studio reported a strong close to 2025, with Q4 revenue jumping 46.3% year-on-year. While the company faced a non-cash impairment due to the commercial struggle of its multiplayer spin-off, FBC: Firebreak, the core single-player business remains robust. The royalty streams from Alan Wake 2 and the steady sales of the Control franchise have provided a solid foundation for Gaudechon to take over. The new CEO expressed his honor in joining at such a "pivotal time," vowing to protect Remedy’s unique creative identity while scaling the business to build lasting value.

As CONTROL Resonant nears its projected 2026 launch window, the stakes have never been higher for the Espoo-based developer. With a new captain at the wheel and a clear vision for its most expansive world yet, Remedy is doubling down on its signature blend of weird fiction and high-octane action. If the early excitement is any indication, Manhattan’s paranatural crisis might just become the defining gaming event of the year, cementing Remedy’s status as a master of the "New Weird" genre.

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